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Old Sep 28, 2007, 03:43 AM // 03:43   #1
Lion's Arch Merchant
 
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Default Ideas for Necro//Assassin using daggers?

Any ideas to make this work?

The obvious Dagger Mastery 9-10 attribute has to be there to equip the higher end daggers, What necromancer attributes would you invest in? what skills would you bring to the table? Do you think it can be done let alone well?

One idea;

Test

Necromancer/Assassin
Level: 20

Soul Reaping: 6
Blood Magic: 10 (6+4)
Death Magic: 15 (12+3)
Dagger Mastery: 10

Jagged Strike (Dagger Mastery)
If Jagged Strike hits, your target suffers from Bleeding for 10 second(s).
Energy:5 Cast:0 Recharge:1

Fox Fangs (Dagger Mastery)
Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +22 damage if it hits.
Energy:5 Cast:0 Recharge:8

Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +37 damage and all adjacent foes take 37 damage.
Energy:5 Cast:0 Recharge:2

Touch of Agony (Blood Magic)
Sacrifice 10% maximum Health. Target touched foe takes 45 shadow damage.

Duplicate: Wallow's Bite, Factions.
Energy:5 Cast:0.75 Recharge:3

Dark Aura (Death Magic)
For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 50 Shadow damage to adjacent foes, and you lose 20 Health.
Energy:10 Cast:1 Recharge:10

Consume Corpse (Death Magic)
Exploit a random target. You teleport to that corpse's location and gain 100 Health and 20 Energy.
Energy:10 Cast:1 Recharge:0

Aura of the Lich [Elite] (Death Magic)
For 45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 240 Health.
Energy:10 Cast:2 Recharge:20

Basically, You have your regular dagger combo, bleeding, damaging, and deathblossom hurts groups if you're in a mess of more than 1 enemy. You also have Dark aura+touch of agony to deal 95 shadow damage to your main target and 50 shadow damage to adjacet targets, Aura of the lich for Damage reduction (probably risky with touch of agony since I dont think the 10% max health is reduced.) Consume corpse for heals+energy.

Comments?

Last edited by Drakken Breathes Fire; Sep 28, 2007 at 05:56 AM // 05:56..
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Old Sep 28, 2007, 05:48 AM // 05:48   #2
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no. dosnt have a shield. i can see a meleemancer, but you need adrenaline skills and a shield.
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Old Sep 28, 2007, 07:35 AM // 07:35   #3
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Necromancer can't physically equip daggers like a sin?
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Old Sep 28, 2007, 07:46 AM // 07:46   #4
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Sure they can. But since you're not using Soul Reaping skills maybe it'd better to go A/N? +10 armor!
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Old Sep 28, 2007, 08:28 AM // 08:28   #5
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Quote:
Originally Posted by BlackSephir
Sure they can. But since you're not using Soul Reaping skills maybe it'd better to go A/N? +10 armor!
And with A/N you can spend your points in Critical Hits, or whatever that attribute is called.
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Old Sep 28, 2007, 09:19 AM // 09:19   #6
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I had a similar Idea, but though A/N would be better, using both crit strikes and dagger mastery 10 +2 and 11 blood magic, you can gain more energy using [skill=text]Critical Eye[/skill] than you would with just soul reaping.
(which is needed because we aren't using a +12 energy focus)
(although using masochism would even it out quite nicely)
Point was using [skill=text]Order of the Vampire[/skill] because of the speed of daggers(6(5+20%enchant) \ 1.33X2) you can steal over 100 health(not counting the occasional extra from dual strikes) automatically boosting your damage by the same amount.
The health sac every 5 seconds is used to trigger the bonus from [skill=text]Desperate Strike[/skill] for even more damage. Then [skill=text]Golden Lotus Strike[/skill] or [skill=text]Critical Strike[/skill] for some more energy(witch you need, as meleemancers are supposed to use adrenaline based attacks, to save energy).
You are using some [skill=text]Vampiric Bite[/skill] and [skill=text]Unholy Feast[/skill] for healing while damaging at the same time.

Last edited by System_Crush; Sep 28, 2007 at 09:30 AM // 09:30..
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Old Sep 28, 2007, 10:44 AM // 10:44   #7
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Quote:
Originally Posted by System_Crush
I had a similar Idea, but though A/N would be better, using both crit strikes and dagger mastery 10 +2 and 11 blood magic, you can gain more energy using [skill=text]Critical Eye[/skill] than you would with just soul reaping.
(which is needed because we aren't using a +12 energy focus)
(although using masochism would even it out quite nicely)
Point was using [skill=text]Order of the Vampire[/skill] because of the speed of daggers(6(5+20%enchant) \ 1.33X2) you can steal over 100 health(not counting the occasional extra from dual strikes) automatically boosting your damage by the same amount.
The health sac every 5 seconds is used to trigger the bonus from [skill=text]Desperate Strike[/skill] for even more damage. Then [skill=text]Golden Lotus Strike[/skill] or [skill=text]Critical Strike[/skill] for some more energy(witch you need, as meleemancers are supposed to use adrenaline based attacks, to save energy).
You are using some [skill=text]Vampiric Bite[/skill] and [skill=text]Unholy Feast[/skill] for healing while damaging at the same time.
That was very helpful, thank you.
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